3ds Max modeling for games : insider´s guide to game character, vehicle, and environment modeling / Andrew Gahan

- 9780240810614
Tipo de ítem | Biblioteca actual | Signatura | Copia número | Estado | Fecha de vencimiento | Código de barras |
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Centro de Documentación - Biblioteca "Prof. Arq. Manuel Ignacio Net" FADU - UBA | 205-3 (Navegar estantería(Abre debajo)) | 1 | Disponible |
Contents: p. VII.
Acknowledgments: p. IX.
Introduction: p. XI-XIV.
Gallery: p. 299-304.
Index: p. 305-322.
Chapter 1. Low-Poly asset 1 (cardboard box) -- Chapter 2. Low-Poly asset 2 (Oil drum) -- Chapter 3. Creating texture maps from photographs -- Chapter 4. Normal mapping -- Chapter 5. Creating complex objects from primitives -- Chapter 6. Low-Poly vehicle -- Chapter 7. Higj and low Poly characters -- Chapter 8. Mid-Poly environment -- Chapter 9. Portfolio and intervew.
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